Marina Rossi
Marina Rossi is a freelance digital curator, event producer and content creator. Advocate for diversity and accessibility. She often applies agile practices and design thinking frameworks. Co-founder and event director at Game Happens, a nonprofit association based in Genova (Italy) focused on the social and cultural impact of games. Senior editor at Papille – Una fettina di cultura al limone, an Italian webzine about digital culture. With a Master’s Degree in ICT, she has been part of the game industry since 2009, working as a game designer, producer and communication strategist.
Projects
[Effecinque]October, 2020 @ OnlineRole: Speaker Game Design 101. Learn from games to create playful and persuasive services and products.… Continue reading Game Design 101 Role: Event Producer… Continue reading Chips&Salsa 2019 Open Days dell’Innovazione è organizzato da Innovazione per lo Sviluppo e TechSoup Italia. Innovazione per lo Sviluppo è un programma rivolto al mondo dell’innovazione e della cooperazione internazionale promosso da Fondazione Cariplo e Compagnia di San Paolo. … Continue reading Open Days dell’Innovazione 2019 2018 – 2020 (Effecinque) Contributor at SkyTg24 [Orientamenti 2018] November 18, 2018 @ Biblioteca De Amicis, Genova Role: Speaker Link Orientamenti: Game Designer Role: Content Manager (September 2018 – Current)… Continue reading Innovazione per lo Sviluppo This talk covers the five-year experience in curating Game Happens, an international festival which proudly presents itself with a manifest and a code of conduct.… Continue reading The Impact of Curation This workshop about the tools and techniques useful for every project manager. … Continue reading Project Manager: Uno, nessuno e centomila [ENG] Chips&Salsa is a conference focused on journalism as a path towards innovation and democracy.… Continue reading Chips&Salsa 2017 This lecture analyses What Remains of Edith Finch and The Unfinished Swan and reflects on the game design process, especially during a game jam (from rapid prototyping to early testing.… Continue reading What Remains of Game Design The theme of the fourth edition of Game Happens – On Stage – is a statement: a game can happen everywhere, at any time, and every space can be a stage of your interactive world. … Continue reading Game Happens – On Stage This workshop presents the current state of the games industry, analysing case studies, looking at how gender is represented in games.… Continue reading Gender Me Softly A perspective on how gender roles influence the game design process. As creators, we have a responsibility and we should always keep in mind the effects of our artefacts, and we should try to understand how they impact on our world. This workshop will highlight some bad and good practices in game design with a focus on how gender is represented in games. … Continue reading Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design? A seminar aboout the fundamental building blocks of game design. … Continue reading Think Like a Game Designer 2016
Introduction to Visual Storytelling: From Presentations to Reports
Game Design 101
Chips&Salsa 2019
Open Days dell’Innovazione 2019
SkyTg24
Orientamenti: Game Designer
Innovazione per lo Sviluppo
The Impact of Curation
Project Manager: Uno, nessuno e centomila
Think Like a Game Designer 2017
An introduction to game design in order to apply game design frameworks and processes to communication and marketing projects.… Continue reading Think Like a Game Designer 2017
Chips&Salsa 2017
What Remains of Game Design
Game Happens – On Stage
Gender Me Softly
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Think Like a Game Designer 2016